Andrew Ho's Works

Game Designer, Producer, Voiceover Arist

CV

Education

Georgia Institute of Technology Atlanta, GA
BS in Computational Media December 2008
MS in Digital Media May 2012

Skills

  • Production/QA: Project management, agile development (SCRUM, Kanban) bug tracking software
    (JIRA, Microsoft Visual Studios), writing test cases
  • Programming: Java (Basic), C#(Basic), HTML/CSS
  • Video/Graphics: Unity 3D, Final Cut Pro, Audio: Sound Forge, Audacity, game sound design

Relevant Job Experience

Contract Tester – Undead Labs (August 2014 – December 2014)
  • Worked as an independent contractor with Undead Labs
  • Responsible for a variety of testing on iOS and Android title Moonrise, including
    progression testing, PvP, build verification, and UI testing.
Generalist Tester – Bungie Inc. (May 2014 – Sept 2014)
  • Contracted through Randstad.
  • Performed progression testing on Destiny for various console platforms, working with
    team to provide maximum testing coverage across various end-user scenarios and
    configurations.
Contract QA Tester – Microsoft Corporation (Oct 2013 – March 2014)
  • Contracted through CompuCom, transitioned to Experis.
  • Assigned to Infantry Reserves Testing Lab, testing Xbox Fitness for the Xbox One console. Currently testing Xbox SmartGlass on Xbox Live TV team.
  • Found, tracked, and regressed bugs in the applications.
  • Ran test cases, and performed ad hoc testing in numerous user configurations.
Contract Mobile QA Tester – PopCap Games(EA) (May 2013-Sept. 2013)
  • Contracted through PRO Unlimited
  • Embedded on Bejeweled Blitz Facebook team, also performed testing for Bejeweled Blitz Mobile on iOS and Android devices. Worked primarily with JIRA for bug tracking, and Confluence for documentation.
  • Responsible for smoke passes, build verification tests, and ad hoc testing across numerous browsers and platforms. Created test cases for upcoming features.
  • Participated in August 2013 PopCamp game jam, created an iPad game in Unity 3D over 48 hours. Worked as mechanics designer/sound designer on team of seven. Golden Camp Cops went on to earn ‘Best in Show’ and ‘People’s Choice’ awards.
Producer – Vision By Proxy (Fall 2009 – March 2013)
  • Recruited and led student teams to release of 3 Flash games in Vision by Proxy series.
  • Prototype went to IndieCade Showcase at E3 2010. Second Edition has 5 million plays and winner of ‘Best of SIEGE 2011’ in SIEGE Student Showcase.
  • Produced sequel Ms. Vision by Proxy released Feburary 2013. Designed additional levels, worked with a development team of eight team members.
Design Track Director – Southern Interactive Entertainment and Game Expo (SIEGE) (Fall 2008 – 2012)
  • Started as volunteer and personal assistant to expo director, Andrew Greenberg.
  • Planned sessions for the design track at SIEGE 2010 – 2012, which involved finding speakers, planning sessions with them, and bringing them out to SIEGE.
  • 4 year member of Georgia Game Developers Association, 2 years as Atlanta Chapter Secretary
QA Intern – Hi-Rez Studios (May 2011 – August 2011)
  • Tested game features and maps for bugs and imbalances. Responsible for writing bug reports and giving feedback to developers.
  • Worked with Global Agenda development team on 1.5 content patch.
  • Learned principles of level design and how to build levels in UDK.

Relevant Educational Projects

Emergent Game Group (Fall 2009 – Current)
  • Game mechanic designer and playtesting lead for Professor Celia Pearce’s {egg} (Emergent Game Group) in 2009
  • Lead project manager for Ellis and Mermaids MMO development teams in 2011-2012.
Senior Design Capstone (Fall 2008)
  • Project manager, technical writer for group project which entered the 2008 PayPal College Challenge.
  • Team project won 1st place in the nationwide contest, received monetary prize.